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Elementary School

Aspire Math - Grade 3 Practice

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  • Questions 1,753
  • Vocabulary Terms 124
  • Performance Tasks 115
  • Instructional Videos 54

Test Standards

  1. (OAT.1) Multiply to 100
  2. (OAT.2) Creates expression
  3. (OAT.3) Repeated addition
  4. (OAT.4) Word Problems
  5. (OAT.5) Fair Sharing
  6. (OAT.6) Translate
  7. (OAT.8) Contextual problem
  8. (OAT.9) Multiplies and divides
  9. (OAT.11) Match an expression
  10. (OAT.12) Represents situation
  11. (OAT.13) Properties of operations
  12. (OAT.14) Division problems
  1. (NOBT.1) Round
  2. (NOBT.2) Nearest 100
  3. (NOBT.3) Number line
  4. (NOBT.4) Multiples of 10
  5. (NOBT.5) Place value multiplication
  6. (NOBT.6) Adds or subtracts
  1. (NOF.2) Fractions
  2. (NOF.3) Ratios
  3. (NOF.4) Plots fractions
  4. (NOF.5) Fraction quantities
  5. (NOF.6) Writes fractions
  6. (NOF.7) Plots a/b
  7. (NOF.9) Multi-step problems
  8. (NOF.10) Comparing fractions
  9. (NOF.11) Conceptualize fractions
  1. (MD.1) Base ten numbers
  2. (MD.2) Standard Units
  3. (MD.3) Units of Measurement
  4. (MD.4) Area
  5. (MD.5) Measures and graphs
  6. (MD.6) Metric linear measurements
  7. (MD.7) Area in square units
  8. (MD.8) Time
  9. (MD.9) Uses tools to measure
  10. (MD.10) Calculations of time
  11. (MD.11) Represents Measurement
  1. (G.1) Identifies quadrilaterals
  2. (G.2) Drawing quadrilaterals
  3. (G.3) Rectangle fractions
  4. (G.5) Represents fractions
  5. (G.6) 2D and 3D shapes
  6. (G.7) Symbolic representation
  7. (G.8) Decomposes shapes
  8. (G.9) Symmetric shape
  1. (F.1) Real-world situations
  2. (F.3) Adds and subtracts within 100
  3. (F.4) Numerals in place value
  4. (F.5) Solves problems in measurement and geometry
  5. (F.6) Place value in hundreds
  6. (F.8) Measures lengths
  7. (F.9) Relates length
  8. (F.10) Names parts of quadrilateral
  9. (F.11) Base-ten number concepts
  10. (F.12) Place value through hundreds
  11. (F.13) Skip-counts starting at any number
  12. (F.14) Solves problems between between geometric figures
  13. (F.15) Place value in real world
  14. (F.16) Patterns in skip counting

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